// This file is part of OpenMeca, an easy software to do mechanical simulation.
//
// Author(s)    :  - Damien ANDRE  <openmeca@gmail.com>
//
// Copyright (C) 2012 Damien ANDRE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#ifndef OpenMeca_Core_ActionWithUserItemSelection_hpp
#define OpenMeca_Core_ActionWithUserItemSelection_hpp



#include "OpenMeca/Core/Action.hpp"
#include "OpenMeca/Core/UserItem.hpp"
#include "OpenMeca/Core/AutoRegister.hpp"

namespace OpenMeca
{
  namespace Core
  {

    class ActionWithUserItemSelection : public Action, public AutoRegister<ActionWithUserItemSelection> 
    {
    public:    
      static void Enable(UserItem&);
      static void DisableAll();

      ActionWithUserItemSelection(const QIcon&, const QString&);
      virtual ~ActionWithUserItemSelection();
      
      
    private:
      ActionWithUserItemSelection();                                                   //Not Allowed
      ActionWithUserItemSelection(const ActionWithUserItemSelection&);              //Not Allowed    
      ActionWithUserItemSelection& operator=(const ActionWithUserItemSelection&);//Not Allowed

    protected:
      virtual bool IsMyType(UserItem&) = 0;

    private:
      static SetOf<ActionWithUserItemSelection> all_;      
    };
    
    
  }
}

#endif
